![]() ![]() In the project's Content Browser, navigate to DMX > FixtureMaterials. In the project's World Outliner, select all the spotlights and set their Light Distance Max property to 12,000. UHD: Preset for Ultra High Definition (3840x2160) export to Apple ProRes 422 HQ.įHD: Preset for Full High Definition (1920x1080) export to Apple ProRes 422 HQ.įollow these steps to export high quality media using Movie Render Queue. The two presets have different resolutions: The presets are located in Content > Cinematics > MoviePipeline > Presets. This sample includes two presets for Movie Render Queue to generate high-resolution media. For review purposes, it's useful to render high-quality image sequences or Apple ProRes files. In a typical live event previs workflow, designers and artists will work at lower quality levels for quicker iterations. ![]() This mimics the behaviour of real lights where the brightness on any given surface is lower when the beam is wider. Zoom Based Intensity: When enabled, the light function can lower in intensity when the zoom is wider but be closer to the intended brightness when the zoom is narrower. This property is useful to set when exporting high quality videos or image sequences of the project. Use MRQ Override: Forces a specific multiplier for all fixture material and material instances regardless of the low and max values set. Max Quality Level: Defines the highest possible multiple for the predefined sample count. Low Quality Level: Defines the lowest possible multiple for the predefined sample count. The settings are located in the Parameter Defaults panel. You can adjust the quality settings in the Material Editor for the M_Beam_inhibitive_Master Material. The narrower the beam is, the higher the sample count for increased beam sharpness. The wider the beam is, the lower the sample count to retain high performance with minimal visual impact. ![]() This Material dynamically adjusts the volumetric beam shader sample counts as a function of the live DMX Zoom angle. The logic for adaptive quality is defined in the M_Beam_Inhibitive_Master Material, located in Content > DMX > FixtureMaterials. This section describes how to change the look and feel of some of the light fixtures.Īll the fixtures used are specifically customised for the project and have adaptive quality logic for balancing speed and quality in real-time. You will be able to move the camera freely and view the show from different angles.ĭuring DMX track playback in Sequencer, it's useful to be able to modify the show as you are viewing it. In the Sequencer window, right-click on the Camera Cuts track and select Mute from the options. In the Content Browser, open DMXPrevis_Animations in Content > Sequences. Follow the steps below to completely turn off the cinematic camera during the show. Press V to cycle between predefined camera locations. You can cycle through freecam and cinematics using the T toggle key. In freecam mode, you can move the camera to get a closer look at the light fixtures and view the show from other angles.Ĭycle between predefined cinecamera views. Pause or resume the sequence and the DMX playback. Show the FPS counter, in both Standalone and Shipping builds. Once the Unreal session has started, you can use the following playback controls: ![]()
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