![]() ![]() There’s a chance this may also be a nerf to the Weaver’s Knot ring, which is the absolute Best ring for Luck in the whole game. I believe this is in reference to a few named rings that had two damage modifiers, which I don’t think is normally possible. Far too many people exploited this, and I hope they found a solid way to reduce the lag caused by these effects.įixed an issue where players could obtain rings that had two perks sharing an exclusive perk label, and shouldn’t exist on the same ring. These are huge fixes and I hope these changes work well enough that Wars will be fun to watch or participate in again. This issue is a top priority for our team, and we are continuing to track down fixes for additional causes of this issue. We have fixed several known causes of players being invulnerable. This should be improved by the War performance and Life Staff performance updates, but we will continue to monitor to see if issues persist. Slightly improved the performance of the Life Staff with changes to the passive abilities Mending Touch and Blissful Touch.įixed a War exploit where players could use area of effect (AoE) magic effects to capture rally points without taking damage. Slightly improved performance within Wars. That, and they cut what is easily one of the better starter zones, thanks to its location. While there are still new players coming in, it’s very unlikely to be new groups that are large enough to end up not split between starting zones. ![]() I really feel like this is going to be a change that far too late to make an impact. Removed the Everfall starting beach to funnel new players through the other 3 locations to increase the probability of new players and friends being able to start together. They also have it worded so they can just flip everything on or delay other regions if there’s issues or not. Start with on region and slowly roll it out as tiem goes on. So this states a similar thing like they did for server transfers initially. Thank you to our players in US West and South America for helping us ensure these features are ready for the worldwide rollout, and thank you to everyone for your understanding and patience. We’ll keep you updated on our forums and through in-game messaging for any incoming downtime. Our goal is to adhere to the schedule above, but may need to adjust the timing depending on any issues (or lack thereof). South America: 2AM PT (9AM UTC) when downtime from 1.0.4 is complete.Īfter we monitor Outpost Rush in South America to ensure no new issues are encountered, we will enable it for the following regions at the times below. We have a great guide to help you learn everything you need to know about New World Server Transfers – how they work, which servers they affect, when can you transfer, how guilds can transfer and more. Hopefully this goes well and people are all finally able to group with friends that they’ve been waiting to join up with. If testing goes well, all other regions will have transfers enabled 12 hours after. So US West server will be getting the opportunity to be the test region for once. After we monitor Server Transfers in US West to ensure no new issues are encountered, we will re-enable it for the remaining regions at 2PM PT (9PM UTC). US West will be enabled at 2AM PT (9AM UTC) when downtime from 1.0.4 is complete. Starting with the big ones: Server Transfers and Output Rush are being re-enabled (assuming test regions go well) So we mentioned there were some good fixes to talk about, so let’s get right into those. Read our overview and find out how they will affect you! New World 1.0.4 has nice list of common and widespread community issues fixed. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |